We Were Here Forever is the co-op experience I didn’t know I wanted

So many indies struggle to make themselves heard against big releases. Even in my position as a game writer, you never really understand how many escape the cracks. Check out the list of upcoming Steam releases and you’ll see what I mean: Sure, Tunic and Moss: Book II were recent hits, but they’re two games out of a sea of ​​thousands. I missed the conventions a lot and when I joined the WASD, that was put into perspective. Featuring over 100 games, big hitters like Football Manager and Tiny Tina’s Wonderlands were featured, but these indies are what really shone.

From swinging through trees like a gibbon, running a postal service like a kiwi, or being invested in the majestic art of electric washing, I have experienced many things I otherwise would never have known. My personal highlight was We Were Here Forever, developed by the Dutch team Total Mayhem Games. To be absolutely honest, I was not familiar with this cooperative puzzle series in advance and Forever marks the fourth entry. Trapped inside Castle Rock by dark forces, I was joined by a stranger for it and this demo gave us 20 minutes to escape.

This specific demo took us to the jester’s room of illusions. No frozen wastes or abandoned castles as we have seen previously, my new friend and I were instead trapped within a distorted reality. As you walk through a series of doors between adjacent rooms, all symbolized by an icon projected in the middle, such as playing cards or musical instruments, some doors have a corresponding icon on them, which only your co-op mate can see.

Our goal was to place the doors with the corresponding symbols next to each other, rotating the room via a lever in the center. Some places contained a key, and once we turned, new rooms would appear, which would eventually lead us to the Jester. If the doors weren’t lined up correctly, we would go straight back to the room we had tried to get out of. Communication is key to this but, like previous games, Forever only allows you to talk to each other one at a time, using an in-game walkie-talkie. It took a while to get used to, and there’s a chance I forgot to hit the talk button a couple of times, but the details.

Thankfully, my new friend and I clicked quickly, instantly elevating this experience. Like any good co-op game, teamwork is essential to success, you can’t try to shoot alone and hope for the best. This room was cleverly designed and solving this puzzle as a team was rewarding. It’s not particularly difficult to fix, but seeing progress ourselves has been encouraging. Unfortunately, we ran out of time before completing this demo, but I still enjoyed it.


We were here forever trailer.

I haven’t experienced the larger puzzles or story elements, but the WASD showcase left me pleasantly surprised. The cooperative was never my immediate choice; I have always preferred the solo experience where possible. Still, I was run over. Forever is a few weeks away from launch and has left me curious to see the rest. I don’t know what to expect, but there is one thing I can say for sure. That jester makes me shiver.

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