AccelByte, a backend services platform for game developers, raises $ 60 million led by SoftBank Vision Fund 2 – TechCrunch

AccelByte, a platform that helps game creators build backend services and tools, raised $ 60 million in Series B led by SoftBank Vision Fund 2, with participation from Sony Interactive Entertainment and returning supporters from Galaxy Interactive and NetEase.

The company’s latest funding announcement was in August 2021 for a $ 10 million A Series led by Galaxy Interactive. To date, the startup has raised a total of $ 70 million. Accelbyte did not disclose its assessment.

AccelByte’s platform allows developers to build, scale, and manage live service games across the player experience cycle, including lobbies, friends, matchmaking, cloud progression, achievements, season pass, launcher and patcher, and more.

The Seattle-based startup will use the money to improve the back-end platform for game creators and support the continued development of tools to manage AAA-quality live service games at scale.

Junaili Lie, CEO of AccelByte, who previously led Epic Games’ backend engineering team, founded this startup in 2016. While working at Epic Games, Lie realized that there was nothing flexible enough to supporting the heavy backend requirements for the then nascent Epic platform his team had been tasked with building. Lie told TechCrunch that he wants to democratize game creation and provide independent creators, no matter big or small, with the same access to AAA-quality tools and platforms to create multiplayer games and experiences.

The company has seen strong traction as the gaming industry has experienced explosive growth in well-funded, venture-backed studios. AccelByte says it has tripled the number of customers since Series A and more than 30 studios are building on the AccelByte platform, Lie told TechCrunch. His current clients include Dreamhaven, Build A Rocket Boy, 1047 Games, KRAFTON, Deep Silver Volition, Theorycraft Games, Remedy Entertainment, Raid Base, and Starbreeze Studios, among others, Lie noted.

“Many of these creators have started creating live service games and at the same time realize how difficult it is to build a scalable back-end platform from scratch. This results in delayed shipping dates, titles that have trouble scaling at launch, and a backlog of live service features that are never implemented in the game, “Lie said in an interview.” Building a back platform. -end bespoke distracts and diverts resources from what game makers really want to spend their time on: perfecting the main game cycle for their players. “

AccelByte says that game developers can extend the individual AccelByte platform services, which are based on a microservices architecture, to meet their unique gaming requirements. Lie said AccelByte has a number of microservices, including cross-platform matchmaking, player progression, rights and catalogs, season memberships, and more. Its platform is game engine independent, with Unreal and Unity software development kits (SDKs) available, and it supports cross-platform play on PC, Xbox, PlayStation, Nintendo Switch, iOS, and Android.

“Unlike its competitors PlayFab and GameSparks, AccelByte is a single-tenant offering where each customer is delivered in a dedicated environment that is massively scalable for millions of players. This means that each microservice is fully customizable, extensible, and [if need be] forkable to meet the unique requirements of that particular game studio, “said Lie.

In 2018, Microsoft acquired PlayFab and Amazon acquired GameSparks to strengthen its gaming infrastructure platform business.

AccelByte has more than 300 employees around the world, including Canada, Indonesia and China.

“As games become more complex with the rise of cross-platform multiplayer and live services, there is a greater need for a scalable and efficient infrastructure to minimize time to market,” said Robert Kaplan, director of SoftBank Investment Advisers’ investments. “We believe AccelByte has created a leading backend solution for the gaming industry, giving developers the platform and tools to scale games faster, easier and cheaper.”

“Building vast and expansive online worlds requires significant technical infrastructure to ensure creators can realize their vision,” said Lin Tao, SVP, finance, business development and strategy at Sony Interactive Entertainment.

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